joe.talaiver.com

Really interesting article about the design that went into making the UI for the screens in the latest Star Trek film. This quote really sums up the critical line of art/storytelling/UI design that goes into it.

"In practical UI, you are trying to give the user an elegant way to make choices. With film UI, I am trying to give the viewer the illusion of choice. I am trying to deliberately direct the viewers eye to whatever story point the director wants revealed at the time he wants it revealed. The job becomes more about illustration, especially in post where we can see how the interface is framed within the shot. We paint a small part of a much bigger picture, and our work needs to visually support what’s on screen so that we don’t disrupt the rhythm of the viewing experience. via Interview: Jorge Almeida (Star Trek Into Darkness)

Really interesting article about the design that went into making the UI for the screens in the latest Star Trek film. This quote really sums up the critical line of art/storytelling/UI design that goes into it.

"In practical UI, you are trying to give the user an elegant way to make choices. With film UI, I am trying to give the viewer the illusion of choice. I am trying to deliberately direct the viewers eye to whatever story point the director wants revealed at the time he wants it revealed. The job becomes more about illustration, especially in post where we can see how the interface is framed within the shot. We paint a small part of a much bigger picture, and our work needs to visually support what’s on screen so that we don’t disrupt the rhythm of the viewing experience. via Interview: Jorge Almeida (Star Trek Into Darkness)